Session 2
WORLD EVENTS
1) Upkeep and Ship Repairs
The start of a new week. Again, Marissa returns with supplies and then hands out the payment from the rescue mission. (-1 Credit).
2) Assign/Resolve Crew Tasks
Marissa once again tells everyone that she's going for a walk (Explore) to see if she can find more work and said she would stop by Dr. Drewry's place and check on Grim.
Spacer said he would take a walk (Explore) as well. He'd heard of some new tech down at the spaceport that he was itching to check out. There might even be work in that. He shrugged and walked out the door.
Mason said “Since Grim is out for a while, I'll see if I can find us some experienced help to work these jobs (Recruit). We've got to get the credits and get off this rock”.
Snap and Annie both said they were going out to shoot some Krol at the old processing station (Train).
3-5) Determine Job Offers, Assign Equipment, Resolve Rumors
Later that evening…
Snap and Annie arrived back at base first and were arguing about who had the longest kill shot when Mason arrived.
Both stopped mid-sentence when they saw some dude following Mason through the door. “Ah, Snap, Annie, this is Nik, our newest team member.” Mason said.
“Hope he can handle himself in a firefight!” replied Snap. “Else, don't waste our time kid!”
“Don't listen to him Nik. Welcome to the team.” said Annie. “We're glad your here.”
A few hours later Marissa rejoined then group with nothing to report.
The next morning, while the crew was eating breakfast, Spacer finally showed up. With an expressionless face, he walked up to Mason and asked to talk. In private.
They stepped outside and Spacer began explaining to Mason that he's just not sure he wants to leave Nimbos 9. The thought of stepping foot on another ship or space station makes him feel sick. He went on to explain that he met some really cool guys down at the spaceport and he's pretty sure that when the crew was ready to leave Nimbos 9 he could find work at the spaceport as a service technician or field engineer. He said he was sure he could be happy here. The pair continued to talk and finally Mason convinced him not to make and rash decisions right now and Spacer agreed to postpone his decision until the time came for the crew to leave Nimbos 9.
Mason returned to the group and asked if anyone had a lead on a job or more intel on the EPs or Durrance.
Snap spoke up and said he saw where Kilsonic Security was looking for a local group to provide protection services. It pays well enough.
Mason told Snap to set it up.
TABLETOP BATTLE
Kilsonic has arranged for the extraction of the wanted cyber-terrorist known as Neuron from an under-staffed, detention center in the desert colony of Parkes’ Gorge. Intel says Abductors have been hired to prevent his extraction off-world, and if necessary, eliminate the prisoner. Our mission is to protect the prisoner and ensure the extraction takes place as scheduled. Arriving at the colony just before dawn, just as a sandstorm rolled into town (Poor Visibility Deployment Condition), the team cautiously approaches the compound.
ROUND 1
With visibility reduced to just halfway across the compound (visibility 13“). Mason gave the hand signals to spread out as he deployed his Scanner Bot.
ROUND 2
With its never ceasing onslaught of the area, the sandstorm has visibility down to just over half of the compound. (visibility 11”). Mason communicates the need to split up and search the compound for the whereabouts of the poisoner. Once they locate the prisoner, they will set up a defensive parameter around the area.
Mason immediately goes left while Snap goes right (Quick Phase). Snap pokes his head in the closet hut. Supplies, no prisoner.
Marissa bolts for the center of the compound and comes to rest against the concrete wall of the Comms Tower. Annie runs to the far left of the compound, closet to the power Generator building.

ROUND 3
As the sandstorm wanes, (visibility 9“), Marissa moves to the Hospital hut and locates the prisoner and notifies the team of the prisoner's location. The guards tell her that Abductors are headed their way. The entire team takes a defensive posture.
ROUND 4
As the sandstorm continues to rage (visibility 12”), Mason clicks the safety off his Plasma Rifle as laser fire erupts throughout the compound. The shots just miss Marissa and Snap and Annie's comms go silent.
ROUND 5
With quite Comms from Annie, Mason races across the compound towards her last known position, barely able to see beyond a few feet in front on him (visibility 9“). He slides to a halt as an Abductor, pistol leveled at him, comes into view. Quick reflexes (Luck) allows Mason to roll out of the way from the laser fire from the Abductor. Mason rolls to his feet, right in another Abductor's line of sight, and fires three times at the Abductor who fired at him, at near pointblank range, missing wide with all three shots.
Auto Rifle fire sings out throughout the compound and narrowly misses Snap.
ROUND 6
With the sandstorm intensifying once again (visibility 11”), Mason takes aim the Abductor and puts two rounds from his Plasma Rifle into him, sending him the ground. “One down!” Mason calls out.
Snap fires three rounds from his Hyper Blaster at an Abductor who had taken up position behind some crates. The Abductor ducks behind the crates as all 3 rounds entered the crate in front of the Abductor and obliterates it.
The Abductor Mason rolled in front of, carefully lowers his Auto Rifle at him and fires two shots at him, at pointblank. Mason takes the hits square in the center of his back, knocking him a few feet forward and to the ground. Fortunately (Story Point) for Mason, he was able to inject a Stim Pac before he lost consciousness.
Marissa fires two rounds from her Auto Rifle at the Abductor Snap shot at. Again, a defenseless crate paid the ultimate sacrifice on the battlefield this day.
ROUND 7
As the sandstorm continues to rage (visibility 13“), Mason comes to, stands to his feet, turns and fires two rounds at the bastard that shot him in the back. The first round glances off the Comms Tower wall but the second round hit the Abductor squarely in the chest sending him backwards and to the ground. “Damn, he's still breathing” said Mason
The Abductor in turn, stands to his feet and fires his Auto Rifle at Mason, striking him once in the chest and sending him to the ground.
Another laser blast narrowly misses Snap from behind the pile of crates. Again, Snap takes aim and fires 3 more rounds towards the crates. The first round obliterates yet another crate, allowing the next two rounds to find their mark, propelling the Abductor backwards. Headless. “Another one down!” yells Snap
Marissa eases forward, and fires 2 rounds from her Auto Rifle at the Abductor that first hit Mason at pointblank range. The first shot strikes the wall behind him but the second struck him in the chest armor, slamming him against the Power Generator wall. Leaving him stunned.
ROUND 8
With the sandstorm intensifying once again (visibility 12”), Mason shakes off the blast (Story Point), scrambles to his feet and joins Marissa against an adjacent building.
Snap moves into position against another building and takes aim at the Abductor in the tower. Three shots from his Hyper Blaster rings out with one round finding its mark. Another Abductor hits the ground.
The last abductor, stumbles to his feet, fumbling with his Hand Laser.
ROUND 9
Mason steps away from the building, takes careful aim at the last Abductor with his Plasma Rifle and fires.
The first bolt of plasma hits true, slamming him back against the power Station's wall (rolled a 1 against his defense). Mason fires another round and strikes the Abductor between the eyes…he slowly slides to the ground.

Battle Epilogue
Off world transportation arrived shortly after we dispatched the Abductors. Not sure what fate awaits Neuron, but this job puts us in good standing with Kilsonic Security for future jobs.
POST BATTLE ACTIVITIES
Our crew earned a total of 7 credits since we held the field. Two of those credits coming from Danger Pay.
Marissa was given a locket by one of the guards (Battlefield Finds). The only item found on Neuron when she was captured. Perhaps at some point, Marissa can sell it for a few more credits.
The crew found no evidence on any of the Abductor's bodies that would indicate Nimbos 9 was in any danger of being invaded by the Abductors. This was simply contract by a few Abductor mercenaries.
However, the crew did find several Dazzle Grenades and a Plasma Rifle with the Abductors (Gather the Loot) but unfortunately, they were all damaged. Should be able to repair them at some point in the future.
Annie came to just as Neuron was being loaded onto the shuttle. Fortunately for her, her armor took most of the impact from that shot in the back. She was just knocked unconscious (Injury: Knocked out. No long-term effect) but otherwise is good to go.
Once the crew returned to Rebus, Marissa purchased a suit of Combat Armor for Snap and replenished Mason's Stim Pac he used during the last battle (Purchase Items).
Marissa stopped by Doc Drewry's place and the Doc said Grim should be ready for action next week.
Mason headed back to the spaceport again looking for transportation he might consider purchasing. However, the only thing available right now was an old Worn Freighter. The guy wanted 100 credits for the piece of junk as well! And the hull didn't look that great anyway. He told the guy he would pass on the ship today.
Mason stopped by The Lynx (Campaign Event: Chance Meeting turns into a new ally) before returning home and per usual, a fight broke out. Apparently, a newcomer, didn't take kindly to unwanted advances by several of the establishment's patrons. She dispatched the aggressors with little effort and very little bloodshed. Afterwards, Mason introduced himself, explained what he did and said that he was impressed. She introduced herself as Alexys Larimore and smiled. She didn't go into the details of her skills, and Mason didn't push. He simply said he knew a guy that he was sure she would get along with and smirked. He bought more rounds of drinks as they told stories until almost dawn. Mason finally said he need to go and if she ever found herself in need of a job, he was sure he could find room on his crew. She immediately accepted and they both returned to headquarters.
Annie found a few pieces of scrape that she sold to a buyer, earning an additional 2 credits (Character Event: Earn a little on the side).
NOTE: As with the previous session, The Experience and Character Upgrades part of the turn are really difficult to explain from a story perspective. I'll just continue to record it here.
Marissa earned enough XP with this battle to increase her Reactions to 2 as did Snap – The Storyteller