Campain Starting Info
Campaign Setup
Crew Size: 4
Story Track: Not Used
Victory Condition: Play 20 Campaign Turns
Difficulty: Easy
House Rules:
- Each starting character gets 1 additional roll on each of the Low-Tech, Military, High-Tech, Gear, and Gadget tables. These rolls are in addition to the rolls granted by the base rules.
- Since I really don't understand the Quest System , I will not be using it so Rumors have no bearing on the campaign. (EDIT: 5/1/2023 - With the release of the Freelancer's Handbook, Ivan has codified the Questing system. I will look deeper into that system and may implement it before the end of this campaign.
Campaign Starting Resources
Story Points: 9
Total Credits: 27
Patrons: 2
Rivals: 1
Rumors: 3
Ship Type: n/a
Ship Traits: n/a
Ship Name: n/a
Ship Hull Points: n/a
Ship Debt: n/a
EDIT: The story that developed during character creation allowed the crew to start the campaign without a ship. They needed a reason and the money necessary in order to leave the starting planet. With that said, in the Post-Battle Events of Turn 3, the crew had the need and the money to purchase their first ship, The Grey Byrd. From a story point-of-view, they would not be taking possession of the ship until after Turn 5 in order for the ship upgrades to be installed prior to them leaving the planet. In an ironic twist of events, During a Campaign Event related to the Post-Battle events of Turn 4, Unity has halted all flights into and out of Nimbos 9 until Turn 8.
Ship Type: Strange Alien Vessel
Ship Traits: -
Ship Name: The Grey Byrd
Ship Hull Points: 25
Ship Debt: 0
Ship Upgrades
Component: Living Quarters
Component: Improved Shielding