| Both sides previous revision Previous revision Next revision | Previous revision |
| adventures:starbound_reckoning:details [2023/07/12 08:31] – [Campaign Starting Resources] Game Master | adventures:starbound_reckoning:details [2023/08/02 10:52] (current) – [Campaign Setup] Game Master |
|---|
| **Difficulty:** Normal \\ | **Difficulty:** Normal \\ |
| <callout type="info" icon="true" title="House Rules"> | <callout type="info" icon="true" title="House Rules"> |
| * Page 11 of the Freelancer's handbook states "**You may never have more than one Psionic as part of your crew at any one time**". However, this house rule states that only one Biotic crew member may join you in battle. Biotic characters are not limited in any other way. \\ | * All weapons in the campaign are reimagined versions from the Mass Effect universe and use the **Dramatic Weapons** table for most properties. Weapon Traits have been expanded to convey the feel of a weapon from the Mass Effect Universe. |
| | * A new **Item Rarity** system has been put in place to capture the nuance of finding a truly epic weapon or item from the Mass Effect Universe. |
| | * Page 11 of the Freelancer's Handbook states "**You may never have more than one Psionic as part of your crew at any one time**". However, this house rule states that only one Biotic crew member may join you in battle. Biotic characters are not limited in any other way. * |
| * Page 14 of the Freelancer's handbook discusses the "**Legality of Psionics**" within a Five Parsecs from Home campaign. However, any campaign utilizing the Galactic Chronicles: Rebirth ruleset automatically contains Biotic characters and enemies. | * Page 14 of the Freelancer's handbook discusses the "**Legality of Psionics**" within a Five Parsecs from Home campaign. However, any campaign utilizing the Galactic Chronicles: Rebirth ruleset automatically contains Biotic characters and enemies. |
| * With the release of the Freelancer's Handbook, Ivan has codified the Questing system. I will look deeper into that system and implement it before the end of this campaign. \\ | * With the release of the Freelancer's Handbook, Ivan has codified the Questing system. I will look deeper into that system and implement it before the end of this campaign. |
| | * New missions in the form of **Salvage Jobs**, Freelancer's Handbook pg.55, will be available when determining mission type. |
| | * And finally, a new **Experience** table will be used during Post-Battle Activities to reflect the character's ability to find Rare Items. |
| </callout> | </callout> |
| |