adventures:starbound_reckoning:details

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adventures:starbound_reckoning:details [2023/07/11 19:44] – [Campaign Starting Resources] Game Masteradventures:starbound_reckoning:details [2023/08/02 10:52] (current) – [Campaign Setup] Game Master
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 **Victory Condition:** Play 20 Campaign Turns \\ **Victory Condition:** Play 20 Campaign Turns \\
 **Difficulty:** Normal \\ **Difficulty:** Normal \\
-**House Rules:**  \\ +<callout type="info" icon="true" title="House Rules"> 
-  * Page 11 of the Freelancer'handbook states "**You may never have more than one Psionic as part of your crew at any one time**". However, this house rule states that only one Biotic crew member may join you in battle. Biotic characters are not limited in any other way. \\+  All weapons in the campaign are reimagined versions from the Mass Effect universe and use the **Dramatic Weapons** table for most properties. Weapon Traits have been expanded to convey the feel of a weapon from the Mass Effect Universe. 
 +  * A new **Item Rarity** system has been put in place to capture the nuance of finding a truly epic weapon or item from the Mass Effect Universe. 
 +  * Page 11 of the Freelancer'Handbook states "**You may never have more than one Psionic as part of your crew at any one time**". However, this house rule states that only one Biotic crew member may join you in battle. Biotic characters are not limited in any other way.  
   * Page 14 of the Freelancer's handbook discusses the "**Legality of Psionics**" within a Five Parsecs from Home campaign. However, any campaign utilizing the Galactic Chronicles: Rebirth ruleset automatically contains Biotic characters and enemies.   * Page 14 of the Freelancer's handbook discusses the "**Legality of Psionics**" within a Five Parsecs from Home campaign. However, any campaign utilizing the Galactic Chronicles: Rebirth ruleset automatically contains Biotic characters and enemies.
-  * With the release of the Freelancer's Handbook, Ivan has codified the Questing system. I will look deeper into that system and implement it before the end of this campaign. \\+  * With the release of the Freelancer's Handbook, Ivan has codified the Questing system. I will look deeper into that system and implement it before the end of this campaign.    
 +  * New missions in the form of **Salvage Jobs**, Freelancer's Handbook pg.55, will be available when determining mission type. 
 +  * And finally, a new **Experience** table will be used during Post-Battle Activities to reflect the character's ability to find Rare Items. 
 +</callout> 
  
 ==== Campaign Starting Resources ==== ==== Campaign Starting Resources ====
-**Story Points:** \\+**Story Points:** \\
 **Total Credits:** 34 \\ **Total Credits:** 34 \\
 **Patrons:** 0 \\ **Patrons:** 0 \\