adventures:bray:log:session_1

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adventures:bray:log:session_1 [2023/06/18 11:44] – created Game Masteradventures:bray:log:session_1 [2023/06/18 11:46] (current) Game Master
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 ====== Session 1 ====== ====== Session 1 ======
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 //**NOTE:** Die rolls are just die rolls and I will (and have) fudge a roll or two if it helps tell the story I want to tell. The story is more important than mechanics. Mechanics are there to assist in telling the story. The characters for the story I want to tell and what I have "rolled" up are heroic characters (a cut above your average person walking the streets). All character Stats are all based on actual dice rolls on the Background, Motivation, and Class tables. All starting equipment has been "fudged" to give the characters a better chance of survival as I learn the game rules. For Example - In the first play session, Marissa explored Rebus. I used the actual die rolls to tell the story of how Marissa and Annie start the first mission with Auto rifles. Marissa "spent 9 credits" and purchased 2 Auto Rifles and a Rattle Gun from an Arms Dealer that she found in some back-alley. In the Post Battle events, I spent another roll, and 4 credits, to "explain" how Annie started the game with a Cling Fire Pistol. I rolled a 42 on the d100 (Alien Merchant offers you some strange device). In that case, I felt it right for the character to spend credits for something she already possessed. In the end, I feel it will wash out and tell a great story. – The Storyteller// //**NOTE:** Die rolls are just die rolls and I will (and have) fudge a roll or two if it helps tell the story I want to tell. The story is more important than mechanics. Mechanics are there to assist in telling the story. The characters for the story I want to tell and what I have "rolled" up are heroic characters (a cut above your average person walking the streets). All character Stats are all based on actual dice rolls on the Background, Motivation, and Class tables. All starting equipment has been "fudged" to give the characters a better chance of survival as I learn the game rules. For Example - In the first play session, Marissa explored Rebus. I used the actual die rolls to tell the story of how Marissa and Annie start the first mission with Auto rifles. Marissa "spent 9 credits" and purchased 2 Auto Rifles and a Rattle Gun from an Arms Dealer that she found in some back-alley. In the Post Battle events, I spent another roll, and 4 credits, to "explain" how Annie started the game with a Cling Fire Pistol. I rolled a 42 on the d100 (Alien Merchant offers you some strange device). In that case, I felt it right for the character to spend credits for something she already possessed. In the end, I feel it will wash out and tell a great story. – The Storyteller//
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